![]() ![]() Instead of using an experience system for character growth, Monark rewards successful battles with Spirit. There’s even a version that allows him to resonate with enemies, meaning if you are Awakened and resonating with a Pactbearer or their Monark, you can turn their own special Authority powers against them. The main character’s Authorities grant him the power to share status effects, stats, and even the Authorities of anyone he is resonating with. One of the more unique abilities Monark has is its resonance system. Figuring out the best and most damaging ways to slaughter enemies puts a smile on my face. Positioning units just so can trigger chain attacks, which is something that I find true joy in doing. Pactbearers and Fiends in your party have access to Authorities these are special skills that increase your MAD gauge instead of consuming HP. All of your teammates, whether they are human or fiend, have standard attacks based on their weapon style and more devastating blows which consume HP. Monark utilizes a turn-based tactical system. Death Calls are avoidable, should you choose to dial the Precipice number Vanitas provides when you enter the area. There’s also the chance that an incoming Death Call could trigger people in the area to chase after you. They can attack, should you get too close. Not only does exposure increase your Madness (MAD) gauge, but you run the risk of aggravating Unsettled students. But walking through the mist isn’t without its own hazards. Floor by floor, the main character and one companion systematically solve puzzles in search of the connecting point between their world and the Otherworld. What drove the Pactbearers to bond with their Monarks? Are the Ideals they want to uphold righteous or selfish? Why does the dean have a doppelgänger, and what is their goal?Įach Pactbearer controls one of the campus buildings. With our small group of eclectic companions and a handful of half truths from members of the school’s administration, the goal of saving the campus weighs heavy on the group for varying reasons. The arrangement? Defeat the Pactbearers (one for each of the seven sins) in order to lift the barrier and stop the Otherworld from taking over. In order to save these Unsettled, our amnesiac main character accepts a phantom phone call and forms a pact with a supernatural being named Vanitas. In this case, Shin Mikado Academy’s campus is filled with an eerie mist that turns anyone inside of it into a shell of who they once were. High schoolers find themselves trapped in mysterious circumstances that adults could have prevented if only they actually cared. Monark takes place in a fairly familiar setting. Monark‘s more muted color palette and tactical battle system aren’t exactly like my aforementioned comfort games, but I did learn not to judge a game by its trailer. ![]() ![]() Between the mainline SMT games, the side stories, and Persona titles, anything anyone within that sphere wants to sell me I am ready to buy. When talk of a new game from former Shin Megami Tensei developers started up, I was all in. ![]()
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