![]() ![]() The most economical ways to kill Commanders are: Since you can't see a Commander's health bar, you can't tell when it's nearly dead and move most of your attackers out of harm's way. Whatever the setting of "Commander: Game ends", the destruction of a Commander causes a huge explosion that destroys everything within about half a screen-width of it - usually including the unit(s) that killed the Commander. The default is "yes" and it's always set to "yes" in the pre-defined missions. Destruction of a Commander = defeat if the start-up option "Commander: Game ends" is selected. ![]() It builds things faster than any other construction unit. ![]() The Commander is the most important unit because: In most of the pre-defined missions you start with a Commander and sometimes a handful of other units the enemy only has a Commander in the final mission of each side's campaign, and your objective is to destroy it. In skirmishes and multi-player games each side starts with only a Commander. The descriptions do not include detailed statistics at present. It does not describe those that are introduced by various mods. This page describes the units of the two factions, Arm and Core, in the original version of Total Annihilation, including the units provided in the expansion packs "The Core Contingency" and "Battle Tactics".
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